


Zombie defence
District 30
Isometric defence · pixel art over real 3D · Godot 4.5 + Jolt physics
The last city of humankind. Every night the horde storms the walls, every day you rebuild. Houses don’t just lose hit points — they collapse room by room, and the horde itself is simulated on the graphics card.
- ASTRAFORGEAll 3D in the game: the houses, five weapons and 24 zombie citizens of five types
- SCALEUp to 32,768 zombies on the GPU · ~40 buildings per district
- STAGEPlayable slice: endless nights, economy, music. No public build yet










