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v0.5.1 Local AI studio for game assets What’s new →

A whole 3D art team.On your own PC.

AstraForge takes an image or a line of text and hands back a game-ready asset: model, texture, skeleton, animation, effects, sprites — and a package that opens straight in Godot, Unity or Unreal. Everything runs offline on your graphics card. No cloud, no per-generation fees.

Windows 10/11 · NVIDIA 8 GB+ or AMD Radeon Free for non-commercial use Commercial — $5/month

VIEWPORT · SQ-01drag to orbit · scroll to zoom
SQ-01 · Missile escortStarter ship of our game Space Quest 72 m · 343k tris

// 01 — WHAT IT REPLACES

The art department you don’t have to hire

An indie game needs half a dozen specialists before the first character walks across the screen. AstraForge does each of those jobs as one step of a single pipeline — so one developer ships what used to take a team, and a team stops waiting on the art queue.

Concept artistText → concept, four views from one

Local image models draw the concept; one front view becomes left, back and right views in about 40 seconds.

3D modellerImage → mesh in ~4 minutes

Hunyuan3D and Pixal3D build the shape from 1–4 views. Sculpting, cleanup and LODs are in the same window.

Texture artistPaint from the concept, PBR up to 4K

Projects the reference onto the model, bakes PBR maps and checks the result against the original image.

Rigger & animatorAuto-rig + 124 clips

A Mixamo-compatible skeleton, retargeted motion library, weapons in hand and cloth simulation for capes and coats.

VFX artistParticles, flipbooks, VFX textures

Fire, smoke, magic and impacts attached to bones, plus generators for effect textures and flipbooks.

Technical artistGodot & Unity packages, sprites

Exports GLB, 8- and 16-direction sprites and engine packages — each Godot package is opened in a real Godot before it’s handed over.

// 02 — THE FORGE

From one picture to a character that walks in your engine

The Forge is a guided pipeline of 28 steps. You can run it end-to-end with one click or stop at any step, fix it by hand and continue.

01 / CONCEPT

Start from an idea

Describe the character or drop in your own art. Local SDXL, FLUX.2 and Qwen-Image draw variations until one feels right.

SDXLFLUX.2 kleinQwen-Image
Four concept variations of a skeleton gravedigger

02 / VIEWS

One drawing becomes four views

From the front view the studio builds left, back and right — the input a 3D model needs to get the silhouette right from every side.

MV-Adapter~40 s
Front, left, back and right views of the gravedigger

03 / MODEL & SCULPT

A real mesh, not a pretty picture

The shape engines turn views into geometry; brushes let you push and pull it like clay before it goes on to painting.

Hunyuan3D 2.1Pixal3DSculpt brushes
Skeleton warrior mesh before painting

04 / RIG & MOTION

Bones, weapons, cloth, clips

Auto-rig on a standard humanoid skeleton, a motion library retargeted onto it, the sword placed in the hand and the cape simulated as cloth.

124 clipsCloth simProps in hand
Skeleton warrior painted, rigged, with sword and cloth cape

05 / EFFECTS

Effects that stick to the bones

Fire in the palm, a glow on the blade, dust under the feet — particles ride the skeleton and export with the asset.

ParticlesFlipbooksVFX textures

06 / SHIP IT

Straight into the game

A Godot 4.5 package checked in a real Godot, a Unity 6 package with its importer, an Unreal Engine 5 package with Niagara effects, or 8/16-direction sprites for a 2D game. This is the table of Bloody Dice — every prop on it came out of the Forge.

Godot 4.5Unity 6Unreal 5GLBSprites
Bloody Dice: candle-lit table with a skeleton opponent

// 03 — TRY IT IN YOUR BROWSER

Spin the actual assets

These are real files from the AstraForge library — the same models that live in our games. Drag to orbit, scroll to zoom, switch the animation clips. Turrets open in pixel art, the way District 30 draws them.

    LIBRARY

    // 04 — BREAK IT

    Shoot a building from District 30

    The same house and the same fracture as in the game: AstraForge cut it into structural chunks and fragments with a support graph. Pick a building and a weapon from the game, then click the wall: the turret 30 m away fires, bullets chip bricks, shells tear out chunks, and whatever loses its support down to the ground collapses.

    DISTRICT 30 · DESTRUCTION LAB

    click — fire · drag — orbit · scroll — zoom

    Building
    Weapon
    958assets in our own studio library
    21 hto build Bloody Dice with Forge assets
    64assets for one Godot level, start to finish
    $0per generation — it all runs on your GPU

    // SOLO DEVELOPERS

    Ship the game you couldn’t staff

    • Go from a sketch to an animated character in one evening, not one month of outsourcing.
    • Keep one consistent art style across every unit, prop and building.
    • Free for personal projects; $5 a month once you sell the game.

    // STUDIOS & TEAMS

    Take the art queue off the critical path

    • Designers prototype with real, rigged assets instead of grey boxes.
    • Artists start from a finished first pass and spend their time on the hero assets.
    • Self-learning: the studio keeps recipes per asset class and gets better at your style.

    // 06 — PRICING

    The whole studio is free. Pay when you sell.

    No credits, no generation limits, no feature tiers. A subscription buys the right to use AstraForge — and everything made with it — commercially.

    PERSONAL

    $0

    forever

    • The entire studio, every module
    • Personal, learning and non-commercial projects
    • Updates install themselves
    • No commercial use
    Download ↓

    COMMERCIAL · MONTHLY

    $5/ month

    490 ₽ · 5 €

    • Sell games and assets made in AstraForge
    • What you made while subscribed stays licensed forever
    • Every update on release day
    • One key — one computer, move it yourself every 30 days
    Get a license →

    COMMERCIAL · YEARLY−18%

    $49/ year

    4 800 ₽ · 49 €

    • Everything in monthly
    • Two months free
    • Works offline for 7 days between checks
    Get a yearly license →

    Pay with a Russian bank card via lava.top (₽) or with Visa / Mastercard from any other country via Polar ($) — you choose on the payment page. Model licences apply: Hunyuan3D is not licensed for the EU, UK and South Korea; FLUX.2 klein is non-commercial only — the installer tells you which engines your licence covers.

    // SYSTEM REQUIREMENTS

    OS

    Windows 10 / 11x64, no admin rights needed

    GPU

    NVIDIA 8 GB+ · AMD Radeon12 GB recommended; AMD Radeon RX 9070 / 9060 XT / 7900 XTX / 7700 on Windows 11; Pixal3D wants NVIDIA RTX 30/40/50 with 10 GB+

    RAM

    16 GB32 GB recommended

    DISK

    3 – 135 GBLite (no NVIDIA), Fast ≈ 30 GB, Full ≈ 135 GB

    // QUESTIONS

    Before you download

    Does anything leave my computer?

    Your images and models never do — generation runs locally. Crash reports and an anonymised production log are sent by default to help the studio learn; both switch off in Settings.

    Do I need an internet connection?

    Only for the first install and model downloads. After that the studio works offline; a paid licence re-checks once every 7 days.

    Which engines does it support?

    Godot 4.5 packages (verified in a real Godot before hand-off) and Unity 6 through the com.astraforge.unity importer. Plain GLB, OBJ, PNG sprites and WebM work anywhere.

    I don’t have an NVIDIA card. Can I still use it?

    Yes, with the Lite install (~3 GB): Blender-based rigging, animation, sprites, VFX and Godot export work without NVIDIA. Image-to-3D generation needs an NVIDIA GPU.

    Can I drive it from Claude Code or another AI agent?

    Yes. AstraForge ships an MCP server with 56 tools, so an agent can create, rig, animate and export assets — and drop them into a Unity or Godot project.

    Who makes it?

    Dops Media, an independent game studio. We built AstraForge to make our own games and use it every day — new versions ship several times a week.

    // YOUR TURN

    Forge your first character tonight

    Install, pick an image, press Forge. The full walkthrough is on our YouTube channel.